
Figure Collectibles 2025 Trends and Forecasts 2033: Analyzing Growth Opportunities
Figure Collectibles by Type (Overview: Global Figure Collectibles Consumption Value, $0-$25, $25-$50, $50-$100, Above$100), by Application (Overview: Global Figure Collectibles Consumption Value, Online, Offline), by North America (United States, Canada, Mexico), by South America (Brazil, Argentina, Rest of South America), by Europe (United Kingdom, Germany, France, Italy, Spain, Russia, Benelux, Nordics, Rest of Europe), by Middle East & Africa (Turkey, Israel, GCC, North Africa, South Africa, Rest of Middle East & Africa), by Asia Pacific (China, India, Japan, South Korea, ASEAN, Oceania, Rest of Asia Pacific) Forecast 2025-2033
Key Insights
The global figure collectibles market is poised for substantial growth, driven by factors such as the rise in disposable income, the increasing popularity of fan culture, and the proliferation of online marketplaces. The market size, valued at XXX in 2025, is projected to reach XXX by 2033, exhibiting a CAGR of XX% during the forecast period. This growth is attributed to the increasing demand for collectible figures from various segments, including action figures, statues, and bobbleheads.
The market is segmented based on type, application, and region. By type, the market is divided into price ranges, with the $0-$25 segment dominating the market in 2025. By application, the online segment accounts for a significant share due to the convenience and accessibility it offers to consumers. Regionally, North America and Asia Pacific are expected to remain key markets, with the latter witnessing rapid growth due to the growing fan base for anime and manga. Key players in the market include The Lego Group, MGA Entertainment, FUNKO, Mattel, Jazwares, Hasbro, and Spin Master.

Global Figure Collectibles Market: Analysis & Forecast
Figure Collectibles Trends
The global figure collectibles market size was valued at USD 17.51 billion in 2021 and is projected to grow at a CAGR of 5.6% from 2022 to 2030. The market growth is attributed to the increasing popularity of pop culture and entertainment franchises, which has led to a surge in demand for collectible figures based on popular characters. Additionally, the rise of e-commerce and the growing disposable income in emerging economies are contributing to the market growth.
Key market insights include:
- The $0-$25 price segment accounted for the largest market share in 2021, and it is expected to maintain its dominance during the forecast period.
- The online distribution channel is projected to register the highest CAGR during the forecast period.
- The Asia Pacific region is expected to dominate the market throughout the forecast period.
- The growing popularity of anime and manga is driving the demand for figure collectibles in the Asia Pacific region.
- The increasing demand for limited edition and exclusive figure collectibles is expected to fuel the market growth.
Driving Forces: What's Propelling the Figure Collectibles
The figure collectibles market is being propelled by several factors, including:
- The increasing popularity of pop culture and entertainment franchises
- The rise of e-commerce
- The growing disposable income in emerging economies
- The growing demand for limited edition and exclusive figure collectibles
- The increasing popularity of online gaming and virtual worlds

Challenges and Restraints in Figure Collectibles
The figure collectibles market is also facing some challenges and restraints, including:
- The high cost of some figure collectibles
- The limited availability of some figure collectibles
- The potential for counterfeiting
- The environmental impact of figure collectibles
Key Region or Country & Segment to Dominate the Market
The Asia Pacific region is expected to dominate the figure collectibles market throughout the forecast period. The region is home to some of the world's largest pop culture and entertainment industries, and it has a large and growing population of collectors.
Within the Asia Pacific region, the following segments are expected to dominate the market:
- The $0-$25 price segment
- The online distribution channel
- The anime and manga segment
Growth Catalysts in Figure Collectibles Industry
- The increasing popularity of pop culture and entertainment franchises
- The rise of e-commerce
- The growing disposable income in emerging economies
- The growing demand for limited edition and exclusive figure collectibles
- The increasing popularity of online gaming and virtual worlds
- The growing popularity of anime and manga
- The increasing number of collectors
- The growing number of conventions and events dedicated to figure collectibles
- The increasing number of online communities and forums dedicated to figure collectibles
Leading Players in the Figure Collectibles Market
Significant Developments in Figure Collectibles Sector
- In 2022, The Lego Group launched a new line of "Star Wars" figure collectibles based on the popular Disney+ series, "The Mandalorian."
- In 2023, MGA Entertainment launched a new line of "LOL Surprise!" figure collectibles based on the hit Nickelodeon animated series.
- In 2024, FUNKO announced that it would be releasing a new line of "Marvel" figure collectibles based on the upcoming movie, "Avengers: Secret Wars."
Figure Collectibles Segmentation
-
1. Type
- 1.1. Overview: Global Figure Collectibles Consumption Value
- 1.2. $0-$25
- 1.3. $25-$50
- 1.4. $50-$100
- 1.5. Above$100
-
2. Application
- 2.1. Overview: Global Figure Collectibles Consumption Value
- 2.2. Online
- 2.3. Offline
Figure Collectibles Segmentation By Geography
-
1. North America
- 1.1. United States
- 1.2. Canada
- 1.3. Mexico
-
2. South America
- 2.1. Brazil
- 2.2. Argentina
- 2.3. Rest of South America
-
3. Europe
- 3.1. United Kingdom
- 3.2. Germany
- 3.3. France
- 3.4. Italy
- 3.5. Spain
- 3.6. Russia
- 3.7. Benelux
- 3.8. Nordics
- 3.9. Rest of Europe
-
4. Middle East & Africa
- 4.1. Turkey
- 4.2. Israel
- 4.3. GCC
- 4.4. North Africa
- 4.5. South Africa
- 4.6. Rest of Middle East & Africa
-
5. Asia Pacific
- 5.1. China
- 5.2. India
- 5.3. Japan
- 5.4. South Korea
- 5.5. ASEAN
- 5.6. Oceania
- 5.7. Rest of Asia Pacific

Figure Collectibles REPORT HIGHLIGHTS
Aspects | Details |
---|---|
Study Period | 2019-2033 |
Base Year | 2024 |
Estimated Year | 2025 |
Forecast Period | 2025-2033 |
Historical Period | 2019-2024 |
Growth Rate | CAGR of XX% from 2019-2033 |
Segmentation |
|
Frequently Asked Questions
What are some drivers contributing to market growth?
.
What are the main segments of the Figure Collectibles?
The market segments include
How can I stay updated on further developments or reports in the Figure Collectibles?
To stay informed about further developments, trends, and reports in the Figure Collectibles, consider subscribing to industry newsletters, following relevant companies and organizations, or regularly checking reputable industry news sources and publications.
Which companies are prominent players in the Figure Collectibles?
Key companies in the market include The Lego Group,MGA Entertainment,FUNKO,Mattel,Jazwares,Hasbro,Spin Master
What is the projected Compound Annual Growth Rate (CAGR) of the Figure Collectibles ?
The projected CAGR is approximately XX%.
Is the market size provided in terms of value or volume?
The market size is provided in terms of value, measured in million .
Are there any specific market keywords associated with the report?
Yes, the market keyword associated with the report is "Figure Collectibles," which aids in identifying and referencing the specific market segment covered.
Are there any additional resources or data provided in the report?
While the report offers comprehensive insights, it's advisable to review the specific contents or supplementary materials provided to ascertain if additional resources or data are available.
- 1. Introduction
- 1.1. Research Scope
- 1.2. Market Segmentation
- 1.3. Research Methodology
- 1.4. Definitions and Assumptions
- 2. Executive Summary
- 2.1. Introduction
- 3. Market Dynamics
- 3.1. Introduction
- 3.2. Market Drivers
- 3.3. Market Restrains
- 3.4. Market Trends
- 4. Market Factor Analysis
- 4.1. Porters Five Forces
- 4.2. Supply/Value Chain
- 4.3. PESTEL analysis
- 4.4. Market Entropy
- 4.5. Patent/Trademark Analysis
- 5. Global Figure Collectibles Analysis, Insights and Forecast, 2019-2031
- 5.1. Market Analysis, Insights and Forecast - by Type
- 5.1.1. Overview: Global Figure Collectibles Consumption Value
- 5.1.2. $0-$25
- 5.1.3. $25-$50
- 5.1.4. $50-$100
- 5.1.5. Above$100
- 5.2. Market Analysis, Insights and Forecast - by Application
- 5.2.1. Overview: Global Figure Collectibles Consumption Value
- 5.2.2. Online
- 5.2.3. Offline
- 5.3. Market Analysis, Insights and Forecast - by Region
- 5.3.1. North America
- 5.3.2. South America
- 5.3.3. Europe
- 5.3.4. Middle East & Africa
- 5.3.5. Asia Pacific
- 5.1. Market Analysis, Insights and Forecast - by Type
- 6. North America Figure Collectibles Analysis, Insights and Forecast, 2019-2031
- 6.1. Market Analysis, Insights and Forecast - by Type
- 6.1.1. Overview: Global Figure Collectibles Consumption Value
- 6.1.2. $0-$25
- 6.1.3. $25-$50
- 6.1.4. $50-$100
- 6.1.5. Above$100
- 6.2. Market Analysis, Insights and Forecast - by Application
- 6.2.1. Overview: Global Figure Collectibles Consumption Value
- 6.2.2. Online
- 6.2.3. Offline
- 6.1. Market Analysis, Insights and Forecast - by Type
- 7. South America Figure Collectibles Analysis, Insights and Forecast, 2019-2031
- 7.1. Market Analysis, Insights and Forecast - by Type
- 7.1.1. Overview: Global Figure Collectibles Consumption Value
- 7.1.2. $0-$25
- 7.1.3. $25-$50
- 7.1.4. $50-$100
- 7.1.5. Above$100
- 7.2. Market Analysis, Insights and Forecast - by Application
- 7.2.1. Overview: Global Figure Collectibles Consumption Value
- 7.2.2. Online
- 7.2.3. Offline
- 7.1. Market Analysis, Insights and Forecast - by Type
- 8. Europe Figure Collectibles Analysis, Insights and Forecast, 2019-2031
- 8.1. Market Analysis, Insights and Forecast - by Type
- 8.1.1. Overview: Global Figure Collectibles Consumption Value
- 8.1.2. $0-$25
- 8.1.3. $25-$50
- 8.1.4. $50-$100
- 8.1.5. Above$100
- 8.2. Market Analysis, Insights and Forecast - by Application
- 8.2.1. Overview: Global Figure Collectibles Consumption Value
- 8.2.2. Online
- 8.2.3. Offline
- 8.1. Market Analysis, Insights and Forecast - by Type
- 9. Middle East & Africa Figure Collectibles Analysis, Insights and Forecast, 2019-2031
- 9.1. Market Analysis, Insights and Forecast - by Type
- 9.1.1. Overview: Global Figure Collectibles Consumption Value
- 9.1.2. $0-$25
- 9.1.3. $25-$50
- 9.1.4. $50-$100
- 9.1.5. Above$100
- 9.2. Market Analysis, Insights and Forecast - by Application
- 9.2.1. Overview: Global Figure Collectibles Consumption Value
- 9.2.2. Online
- 9.2.3. Offline
- 9.1. Market Analysis, Insights and Forecast - by Type
- 10. Asia Pacific Figure Collectibles Analysis, Insights and Forecast, 2019-2031
- 10.1. Market Analysis, Insights and Forecast - by Type
- 10.1.1. Overview: Global Figure Collectibles Consumption Value
- 10.1.2. $0-$25
- 10.1.3. $25-$50
- 10.1.4. $50-$100
- 10.1.5. Above$100
- 10.2. Market Analysis, Insights and Forecast - by Application
- 10.2.1. Overview: Global Figure Collectibles Consumption Value
- 10.2.2. Online
- 10.2.3. Offline
- 10.1. Market Analysis, Insights and Forecast - by Type
- 11. Competitive Analysis
- 11.1. Global Market Share Analysis 2024
- 11.2. Company Profiles
- 11.2.1 The Lego Group
- 11.2.1.1. Overview
- 11.2.1.2. Products
- 11.2.1.3. SWOT Analysis
- 11.2.1.4. Recent Developments
- 11.2.1.5. Financials (Based on Availability)
- 11.2.2 MGA Entertainment
- 11.2.2.1. Overview
- 11.2.2.2. Products
- 11.2.2.3. SWOT Analysis
- 11.2.2.4. Recent Developments
- 11.2.2.5. Financials (Based on Availability)
- 11.2.3 FUNKO
- 11.2.3.1. Overview
- 11.2.3.2. Products
- 11.2.3.3. SWOT Analysis
- 11.2.3.4. Recent Developments
- 11.2.3.5. Financials (Based on Availability)
- 11.2.4 Mattel
- 11.2.4.1. Overview
- 11.2.4.2. Products
- 11.2.4.3. SWOT Analysis
- 11.2.4.4. Recent Developments
- 11.2.4.5. Financials (Based on Availability)
- 11.2.5 Jazwares
- 11.2.5.1. Overview
- 11.2.5.2. Products
- 11.2.5.3. SWOT Analysis
- 11.2.5.4. Recent Developments
- 11.2.5.5. Financials (Based on Availability)
- 11.2.6 Hasbro
- 11.2.6.1. Overview
- 11.2.6.2. Products
- 11.2.6.3. SWOT Analysis
- 11.2.6.4. Recent Developments
- 11.2.6.5. Financials (Based on Availability)
- 11.2.7 Spin Master
- 11.2.7.1. Overview
- 11.2.7.2. Products
- 11.2.7.3. SWOT Analysis
- 11.2.7.4. Recent Developments
- 11.2.7.5. Financials (Based on Availability)
- 11.2.1 The Lego Group
- Figure 1: Global Figure Collectibles Revenue Breakdown (million, %) by Region 2024 & 2032
- Figure 2: North America Figure Collectibles Revenue (million), by Type 2024 & 2032
- Figure 3: North America Figure Collectibles Revenue Share (%), by Type 2024 & 2032
- Figure 4: North America Figure Collectibles Revenue (million), by Application 2024 & 2032
- Figure 5: North America Figure Collectibles Revenue Share (%), by Application 2024 & 2032
- Figure 6: North America Figure Collectibles Revenue (million), by Country 2024 & 2032
- Figure 7: North America Figure Collectibles Revenue Share (%), by Country 2024 & 2032
- Figure 8: South America Figure Collectibles Revenue (million), by Type 2024 & 2032
- Figure 9: South America Figure Collectibles Revenue Share (%), by Type 2024 & 2032
- Figure 10: South America Figure Collectibles Revenue (million), by Application 2024 & 2032
- Figure 11: South America Figure Collectibles Revenue Share (%), by Application 2024 & 2032
- Figure 12: South America Figure Collectibles Revenue (million), by Country 2024 & 2032
- Figure 13: South America Figure Collectibles Revenue Share (%), by Country 2024 & 2032
- Figure 14: Europe Figure Collectibles Revenue (million), by Type 2024 & 2032
- Figure 15: Europe Figure Collectibles Revenue Share (%), by Type 2024 & 2032
- Figure 16: Europe Figure Collectibles Revenue (million), by Application 2024 & 2032
- Figure 17: Europe Figure Collectibles Revenue Share (%), by Application 2024 & 2032
- Figure 18: Europe Figure Collectibles Revenue (million), by Country 2024 & 2032
- Figure 19: Europe Figure Collectibles Revenue Share (%), by Country 2024 & 2032
- Figure 20: Middle East & Africa Figure Collectibles Revenue (million), by Type 2024 & 2032
- Figure 21: Middle East & Africa Figure Collectibles Revenue Share (%), by Type 2024 & 2032
- Figure 22: Middle East & Africa Figure Collectibles Revenue (million), by Application 2024 & 2032
- Figure 23: Middle East & Africa Figure Collectibles Revenue Share (%), by Application 2024 & 2032
- Figure 24: Middle East & Africa Figure Collectibles Revenue (million), by Country 2024 & 2032
- Figure 25: Middle East & Africa Figure Collectibles Revenue Share (%), by Country 2024 & 2032
- Figure 26: Asia Pacific Figure Collectibles Revenue (million), by Type 2024 & 2032
- Figure 27: Asia Pacific Figure Collectibles Revenue Share (%), by Type 2024 & 2032
- Figure 28: Asia Pacific Figure Collectibles Revenue (million), by Application 2024 & 2032
- Figure 29: Asia Pacific Figure Collectibles Revenue Share (%), by Application 2024 & 2032
- Figure 30: Asia Pacific Figure Collectibles Revenue (million), by Country 2024 & 2032
- Figure 31: Asia Pacific Figure Collectibles Revenue Share (%), by Country 2024 & 2032
- Table 1: Global Figure Collectibles Revenue million Forecast, by Region 2019 & 2032
- Table 2: Global Figure Collectibles Revenue million Forecast, by Type 2019 & 2032
- Table 3: Global Figure Collectibles Revenue million Forecast, by Application 2019 & 2032
- Table 4: Global Figure Collectibles Revenue million Forecast, by Region 2019 & 2032
- Table 5: Global Figure Collectibles Revenue million Forecast, by Type 2019 & 2032
- Table 6: Global Figure Collectibles Revenue million Forecast, by Application 2019 & 2032
- Table 7: Global Figure Collectibles Revenue million Forecast, by Country 2019 & 2032
- Table 8: United States Figure Collectibles Revenue (million) Forecast, by Application 2019 & 2032
- Table 9: Canada Figure Collectibles Revenue (million) Forecast, by Application 2019 & 2032
- Table 10: Mexico Figure Collectibles Revenue (million) Forecast, by Application 2019 & 2032
- Table 11: Global Figure Collectibles Revenue million Forecast, by Type 2019 & 2032
- Table 12: Global Figure Collectibles Revenue million Forecast, by Application 2019 & 2032
- Table 13: Global Figure Collectibles Revenue million Forecast, by Country 2019 & 2032
- Table 14: Brazil Figure Collectibles Revenue (million) Forecast, by Application 2019 & 2032
- Table 15: Argentina Figure Collectibles Revenue (million) Forecast, by Application 2019 & 2032
- Table 16: Rest of South America Figure Collectibles Revenue (million) Forecast, by Application 2019 & 2032
- Table 17: Global Figure Collectibles Revenue million Forecast, by Type 2019 & 2032
- Table 18: Global Figure Collectibles Revenue million Forecast, by Application 2019 & 2032
- Table 19: Global Figure Collectibles Revenue million Forecast, by Country 2019 & 2032
- Table 20: United Kingdom Figure Collectibles Revenue (million) Forecast, by Application 2019 & 2032
- Table 21: Germany Figure Collectibles Revenue (million) Forecast, by Application 2019 & 2032
- Table 22: France Figure Collectibles Revenue (million) Forecast, by Application 2019 & 2032
- Table 23: Italy Figure Collectibles Revenue (million) Forecast, by Application 2019 & 2032
- Table 24: Spain Figure Collectibles Revenue (million) Forecast, by Application 2019 & 2032
- Table 25: Russia Figure Collectibles Revenue (million) Forecast, by Application 2019 & 2032
- Table 26: Benelux Figure Collectibles Revenue (million) Forecast, by Application 2019 & 2032
- Table 27: Nordics Figure Collectibles Revenue (million) Forecast, by Application 2019 & 2032
- Table 28: Rest of Europe Figure Collectibles Revenue (million) Forecast, by Application 2019 & 2032
- Table 29: Global Figure Collectibles Revenue million Forecast, by Type 2019 & 2032
- Table 30: Global Figure Collectibles Revenue million Forecast, by Application 2019 & 2032
- Table 31: Global Figure Collectibles Revenue million Forecast, by Country 2019 & 2032
- Table 32: Turkey Figure Collectibles Revenue (million) Forecast, by Application 2019 & 2032
- Table 33: Israel Figure Collectibles Revenue (million) Forecast, by Application 2019 & 2032
- Table 34: GCC Figure Collectibles Revenue (million) Forecast, by Application 2019 & 2032
- Table 35: North Africa Figure Collectibles Revenue (million) Forecast, by Application 2019 & 2032
- Table 36: South Africa Figure Collectibles Revenue (million) Forecast, by Application 2019 & 2032
- Table 37: Rest of Middle East & Africa Figure Collectibles Revenue (million) Forecast, by Application 2019 & 2032
- Table 38: Global Figure Collectibles Revenue million Forecast, by Type 2019 & 2032
- Table 39: Global Figure Collectibles Revenue million Forecast, by Application 2019 & 2032
- Table 40: Global Figure Collectibles Revenue million Forecast, by Country 2019 & 2032
- Table 41: China Figure Collectibles Revenue (million) Forecast, by Application 2019 & 2032
- Table 42: India Figure Collectibles Revenue (million) Forecast, by Application 2019 & 2032
- Table 43: Japan Figure Collectibles Revenue (million) Forecast, by Application 2019 & 2032
- Table 44: South Korea Figure Collectibles Revenue (million) Forecast, by Application 2019 & 2032
- Table 45: ASEAN Figure Collectibles Revenue (million) Forecast, by Application 2019 & 2032
- Table 46: Oceania Figure Collectibles Revenue (million) Forecast, by Application 2019 & 2032
- Table 47: Rest of Asia Pacific Figure Collectibles Revenue (million) Forecast, by Application 2019 & 2032
Aspects | Details |
---|---|
Study Period | 2019-2033 |
Base Year | 2024 |
Estimated Year | 2025 |
Forecast Period | 2025-2033 |
Historical Period | 2019-2024 |
Growth Rate | CAGR of XX% from 2019-2033 |
Segmentation |
|
STEP 1 - Identification of Relevant Samples Size from Population Database



STEP 2 - Approaches for Defining Global Market Size (Value, Volume* & Price*)

Note* : In applicable scenarios
STEP 3 - Data Sources
Primary Research
- Web Analytics
- Survey Reports
- Research Institute
- Latest Research Reports
- Opinion Leaders
Secondary Research
- Annual Reports
- White Paper
- Latest Press Release
- Industry Association
- Paid Database
- Investor Presentations

STEP 4 - Data Triangulation
Involves using different sources of information in order to increase the validity of a study
These sources are likely to be stakeholders in a program - participants, other researchers, program staff, other community members, and so on.
Then we put all data in single framework & apply various statistical tools to find out the dynamic on the market.
During the analysis stage, feedback from the stakeholder groups would be compared to determine areas of agreement as well as areas of divergence
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